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- * $Id: hookface.asm,v 30.0 1994/06/10 18:10:22 dice Exp $
-
- INCLUDE 'exec/types.i'
- INCLUDE 'utility/hooks.i'
-
- xdef _CallHook
- xdef _CallHookA
- xdef _HookEntry
-
- ****************************************************************************
- * new hook standard
- * use struct Hook (with minnode at the top)
- *
- * *** register calling convention: ***
- * A0 - pointer to hook itself
- * A1 - pointer to parameter packed ("message")
- * A2 - Hook specific address data ("object," e.g, gadget )
- *
- * *** C conventions: ***
- * Note that parameters are in unusual register order: a0, a2, a1.
- * This is to provide a performance boost for assembly language
- * programming (the object in a2 is most frequently untouched).
- * It is also no problem in "register direct" C function parameters.
- *
- * calling through a hook
- * CallHook( hook, object, msgid, p1, p2, ... );
- * CallHookA( hook, object, msgpkt );
- *
- * using a C function: CFunction( hook, object, message );
- * hook.h_Entry = HookEntry;
- * hook.h_SubEntry = CFunction;
- *
- ****************************************************************************
-
- * C calling hook interface for prepared message packet
- _CallHookA:
- movem.l a2/a6,-(sp) ; protect
- move.l 12(sp),a0 ; hook
- move.l 16(sp),a2 ; object
- move.l 20(sp),a1 ; message
- ; ------ now have registers ready, invoke function
- pea.l hreturn(pc)
- move.l h_Entry(a0),-(sp) ; old rts-jump trick
- rts
- hreturn:
- movem.l (sp)+,a2/a6
- rts
-
- * C calling hook interface for "varargs message packet"
- _CallHook:
- movem.l a2/a6,-(sp) ; protect
- move.l 12(sp),a0 ; hook
- move.l 16(sp),a2 ; object
- lea.l 20(sp),a1 ; message
- ; ------ now have registers ready, invoke function
- pea.l hpreturn(pc)
- move.l h_Entry(a0),-(sp) ; old rts-jump trick
- rts
- hpreturn:
- movem.l (sp)+,a2/a6
- rts
-
- * entry interface for C code (large-code, stack parameters)
- _HookEntry:
- move.l a1,-(sp)
- move.l a2,-(sp)
- move.l a0,-(sp)
- move.l h_SubEntry(a0),a0 ; C entry point
- jsr (a0)
- lea 12(sp),sp
- rts
-
- end
-